A collaboration between the Laguna College of Art and Design and University of California, Irvine. Our goal it to create a video game that is both entertaining and educational.
I going to try an experiment by making the design document with Google docs. I am doing this in the hope that it will make for instant updates and easy access from anywhere. Please contribute regularly and often as I believe this document will help us maintain a progressive course and focused direction.
More designs exploring monster designs. There are four classes of monster, each representing a type of food: Non-Starch, Protein, Carbohydrates, and Junk. The player will have to moderate the number of each: allowing a mediated few to pass onto the given goal and stopping the remaining excess from reaching said goal.
This site has a great article we can use as reference to study up on what happens when the blood sugar meter is off balance. Further, it'll help us engineer a way to simulate those effects and a "life safer" method to bring the player back into the game quickly.