
This is the basic template for the level design for the game.
A collaboration between the Laguna College of Art and Design and University of California, Irvine. Our goal it to create a video game that is both entertaining and educational.
More designs exploring monster designs. There are four classes of monster, each representing a type of food: Non-Starch, Protein, Carbohydrates, and Junk. The player will have to moderate the number of each: allowing a mediated few to pass onto the given goal and stopping the remaining excess from reaching said goal.