Saturday, January 29, 2011

Level Design Concept


This is the basic template for the level design for the game.

Design Document

I going to try an experiment by making the design document with Google docs. I am doing this in the hope that it will make for instant updates and easy access from anywhere. Please contribute regularly and often as I believe this document will help us maintain a progressive course and focused direction.

Food_Fighter-Design_Doc.docx

Best wishes and good luck.

More monster designs by Paul

More designs exploring monster designs. There are four classes of monster, each representing a type of food: Non-Starch, Protein, Carbohydrates, and Junk. The player will have to moderate the number of each: allowing a mediated few to pass onto the given goal and stopping the remaining excess from reaching said goal.

What happens when your blood sugar is too high/low?

This site has a great article we can use as reference to study up on what happens when the blood sugar meter is off balance. Further, it'll help us engineer a way to simulate those effects and a "life safer" method to bring the player back into the game quickly.

The Importance of Controlling Blood Sugar


I hope it helps.

Friday, January 28, 2011

Thursday, January 27, 2011

Early concepts for enemy design



Here are some initial design by Paul.

Welcome everyone

I am pleased to announce that our blog is now underway, I hope it will be beneficial to everyone. Good luck and as always, best wishes.